using System;
using System.Diagnostics;
using System.Threading;
namespace ConsoleApp27
{
class Program
{
static void Main(string[] args)
{
//Stopwatch sw = new Stopwatch();
//sw.Start();
//Thread.Sleep(999);
//sw.Stop();
//Console.WriteLine($"程序耗时:{sw.ElapsedMilliseconds}ms.");
//var start = DateTime.Now;
//Thread.Sleep(999);
//var stop = DateTime.Now;
//Console.WriteLine($"程序耗时:{(stop - start).TotalMilliseconds}ms.");
var watch = ValueStopwatch.StartNew();
Thread.Sleep(999);
Console.WriteLine($"程序耗时:{watch.GetElapsedTime().TotalMilliseconds}ms.");
Console.ReadKey();
}
}
internal struct ValueStopwatch
{
private static readonly double TimestampToTicks = TimeSpan.TicksPerSecond / (double)Stopwatch.Frequency;
private readonly long _startTimestamp;
public bool IsActive => _startTimestamp != 0;
private ValueStopwatch(long startTimestamp)
{
_startTimestamp = startTimestamp;
}
public static ValueStopwatch StartNew() => new ValueStopwatch(Stopwatch.GetTimestamp());
public TimeSpan GetElapsedTime()
{
// Start timestamp can't be zero in an initialized ValueStopwatch. It would have to be literally the first thing executed when the machine boots to be 0.
// So it being 0 is a clear indication of default(ValueStopwatch)
if (!IsActive)
{
throw new InvalidOperationException("An uninitialized, or 'default', ValueStopwatch cannot be used to get elapsed time.");
}
var end = Stopwatch.GetTimestamp();
var timestampDelta = end - _startTimestamp;
var ticks = (long)(TimestampToTicks * timestampDelta);
return new TimeSpan(ticks);
}
}
}