using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。, S* c% O" J0 d* j , x: b6 O( ^, h1 Munity点击UI跟场景不冲突的方法: & R+ M) M- q; n) H, Q$ B& I 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; # o4 B% T* f0 T `* G , s. W! B% J0 H, E6 b 1 }5 {% W* X8 P3 P6 _