using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。 5 |" C: F: U* O( s" c% E
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unity点击UI跟场景不冲突的方法:, o3 g8 |3 K8 {7 P; B
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;2 s6 J% `6 B: e' h; m 0 z6 l( g Q9 c* o3 `( X2 Y; T4 Z3 S. p+ D2 g$ a5 q0 E9 q