using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。& f6 G, N* M9 g {" U) T( M
6 B) F1 c! z; K, s) w
unity点击UI跟场景不冲突的方法: ( z5 ~/ A) R+ O, D! P6 _7 ?" x, { 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;# v/ v0 I8 Y6 q
5 ?9 S* w' L: v, ~3 f5 g6 x
6 @3 Z# r+ M* S( s- t