using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。% H. g0 f8 d% e6 r ! Y& T4 R6 u4 ]/ G9 _, N, zunity点击UI跟场景不冲突的方法:5 a9 y ?4 _4 x( @, O1 b
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;$ j3 ~/ x* K6 g0 }, U( ~( H 7 |8 Z: t! l( v5 {* z( I# p/ Q ]3 F( A9 P0 J2 d