using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。' M( o3 |3 D6 C5 |/ ]' ^ 9 P m$ h( ^( Q% K0 b: i' Munity点击UI跟场景不冲突的方法: 4 ?0 R8 ]! ~3 S+ X& M! N; H* D 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; % S" n g6 i, d/ W8 F% @
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