using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。. i& @5 a8 b0 t( W5 m 3 s N' p& e$ M0 [9 U2 G+ |: u, ]unity点击UI跟场景不冲突的方法:3 C& Y5 b+ [: K5 {, s- @# H# _
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; 9 K( O1 h6 {# @' R/ g! W, W2 m
' _- Y/ N# ^! s: A1 v% U7 c) {
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