using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。. A, o+ s @4 I ) F6 i& D& W7 l8 k; W( Sunity点击UI跟场景不冲突的方法: 1 i& k. U& J% ?! W# N3 U 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; / M* n; c" r- u0 k, B7 e
# \. m4 W4 R; ^/ f7 w7 n/ n