using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。( K( O. @1 M3 n7 X2 R r5 a : L, ^ v! ?- u0 T1 B& r1 V/ Funity点击UI跟场景不冲突的方法: ! K& Z8 ^/ L9 W# ] 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; t& k" a( a' F 5 A8 h6 \) M5 `% p8 b1 @5 _' S) b 8 z5 W' h3 H9 a# a4 Y& t