using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。 8 D, z* X( S t, p0 f: b: l ( K1 `4 s0 P7 s+ ^1 X% g5 ]% lunity点击UI跟场景不冲突的方法: ) Y" \/ E! F8 z2 ^7 h- T6 U 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;* p/ u, [& R% C
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