using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。 Y+ R3 N( E) A ) w6 {) v" J) Q# N- c% funity点击UI跟场景不冲突的方法:2 q, L+ Q' C( p. M; _: C8 |
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;3 S/ ~; ?0 e, {4 X ' @# v6 r( p' G" _% T - b. B9 b2 W3 [