using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。( t! T! c7 O$ X9 E , C* S& S. d+ Z0 V B; }- Kunity点击UI跟场景不冲突的方法:2 D; G" D$ y9 T2 r
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; " T- c3 z7 G5 M+ q" z2 Z ! c" C! G v* m$ r; P7 o1 A$ r6 Y4 B) H7 n6 T