using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。: Q8 b4 c% f$ C! f @ 6 t" a# M5 x5 J! cunity点击UI跟场景不冲突的方法:5 l5 S+ x e( \: {; A
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;' U2 X8 b) ]6 k5 \5 B4 ~ ' E* |" e1 P3 ?$ b9 k/ z* J" j7 c