using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。4 q5 x8 ?( @6 w N9 `7 k, N! H1 }
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unity点击UI跟场景不冲突的方法: 7 t. H! r% h" Z" e8 M 在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;8 H9 e2 J3 g# i" ?3 C - D2 j/ Q% O# b( o* y 0 i/ n( D* g9 h* R" l+ W