using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。0 ~# u0 }8 P. x9 R# k " y* T. J2 c" x* f& Z) N' ~unity点击UI跟场景不冲突的方法:$ X! p* ~4 E- `4 Q
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;( C9 k% f6 w7 Y0 K. a# r2 Y
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