using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。( p* m6 D2 k9 ?6 r5 t
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unity点击UI跟场景不冲突的方法:- H% U( P- @/ ?# X8 g! w) r8 L
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems;2 r! U+ t: Q# g" Y9 ` / \8 g% b! U# G: d- w/ X. b j, c$ N- w