using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.EventSystems;
public class PlayerController : MonoBehaviour
{
private void Update()
{
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0))
{
Debug.Log("点击屏幕");
}
}
}
这个方法会将点击Text的时候也会当作点击UI,将raycast target 取消勾选可以避免。8 P- e6 B) Y% A& s: X! C8 G4 V/ y
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unity点击UI跟场景不冲突的方法:/ m: ]6 B) b& u: b( Q6 s
在射线检测后加!EventSystem.current.IsPointerOverGameObject()即可,需要引入命名空间using UnityEngine.EventSystems; & c" }, Q; [2 V( H E. N% U 6 ~' P2 O6 d# n- i" y) d6 Y; r5 D. m5 M0 U